The Lost One - Part 2
For hints on any of the puzzles in this section, go to that particular puzzle. The hints and solutions below are about this section as a whole.
There should be 5 pages with this section, a set of 20 images (10 black and white, 10 in color). You’ll also need to reuse the map from part 1.
You can start on any of the puzzles in part 2 – they’ll all work together to help find your missing friend.
Each answer will eliminate one or more locations where your missing friend could be at within Eagleford. Once you solve all the puzzles, you should narrow it down.
There’s a strange letter combination near the location. Have you tried that in one of the combination locks?
These are 5 mini puzzles. Each set of conversations has a different way to solve for a word.
Each speech bubble is three words long. Do they have anything in common?
Check the first letter of each word.
These speech bubbles go in pairs. Do you notice anything similar about each pair?
There are homophones (“so” and “sew”) in each pair.
What homophone might be missing from the speech bubble that was too quiet to hear?
There aren’t typos on this puzzle. Some of the “words” are a bit strange…
The final speech bubble “I prefer ‘uthadox” has that person trying to say “unorthodox”
The other misspelled words are (top to bottom): Nora, ignore, snorkeling, North, unorthodox.
What letters are being removed in each word?
There seems to be something missing in the text
The words of note are: aye, Pago, cha, muu, Walla.
The name of the cute lemur is the aye-aye.
What large mechanical machine from Star Wars has a name that is repeated and hyphenated?
Each line has a word or phrase that is more commonly referred to by a two-letter abbreviation.
Each speech bubble gives a two-letter response. These letters overlap from bubble to bubble.
The final keyword is 6 letters long.
Each set of conversations uses the following encoding methods:
-The first set has words that all start with the same three letters – NOT.
-The second set has pairs of homophones (words that sound the same but are spelled differently). They are so/sew, knead/need, and too/two. The final pair should be hear/HERE
Where do I start?
The text Sheriff Harper wrote has some interesting words. Can you find the names of some classic arcade games in there?
Note that the arcade game titles are all two word names.
The arcade games are: Donkey Kong, Street fighter, Space Invaders, Dig Dug, and Pac man.
Try to draw a line between these words. Notice anything in the middle?
The message from Sheriff Harper contains 5 classic arcade games. They are Donkey Kong, Street Fighter, Space Invaders, Dig Dug, and Pac Man. When you find those words and connect them, they cross over a word. Read in order, those words spell IT’S NOT THE POLICE STATION.
There are 20 images that go with this puzzle – 10 black and white and 10 color.
Start with the black and white pictures. Manuela said they go in a specific order; try to figure out that order.
Each picture will represent a single word. Try putting the words in alphabetical order.
They are: Arrow, Board, Chin, Dog, Elevation, Foil, Gun, Heart, Ice, and Jello.
Each color picture has a black and white counterpart. They all match in the same way.
Try to name each picture and hear what the name sounds like. For example, “Yellow and “Jello” go together.
Take a look at the first letter for the words of the color pictures. Does it spell anything?
Each photo represents a word. The black and white photos are all words that start with sequential letters of the alphabet (A through J). The color photos are all words that rhyme with one of the black and white photos. When you read the first letter of each color photo, when in order, it spells NOT LIBRARY.
To figure out what Rosa’s message says you’ll have to find out which light bulbs are lit (meaning which letters are ultimately used and unused in Rosa’s message). Based on the numbers on the bulbs, you can discover which light bulbs (to the left or right and up and down) are lit up. You’ll find it helpful to circle bulbs you know are lit and cross out bulbs you know aren’t lit.
You’ll start by looking at the number on each bulb, which will indicate the lit bulbs around the bulb (excluding the bulbs on the diagonals). For example, if the bulb has a zero, there are no bulbs lit around it. If it has a 1, then one is lit. If there is a 2, then two are lit. Etc.
Once you have figured out what bulbs are lit, put the letters together to see what message they spell out
Now that you have message, using the code sheet you’ll be able to discover what each 2 by 3 group of lightbulbs says. Braille is 2 x3, use that to help you figure out the solution!
Using the braille spelled out by the lit bulbs, we get SCHOOL MINE WOODS.
Cross off those locations off the map of Eagleford! What location (and code) are you left with?
All puzzles eliminate these locations: Sandy’s Sandwiches, The Castle Arcade, Police Station, Library, Murky Woods, Eagleford Middle School, and Old Mineshaft. That leaves the Junkyard as the only remaining location. The code next to the Junkyward on the map XZ481, will open the lock.